Game Dev

Read more
  • 05/31/2021
  • 0

Gigantic milestone today! Combining the sales from Steam and the support from the Mobile players, Combat Casino has officially regained all of the cost of production! Thank you all so much for your support! I really cannot express how happy I am that we have reached this point. THANK YOU!

Read more
  • 05/23/2021
  • 0

You may be wondering where I have been lately. Well with the release coming up on steam here in about a week, the self doubt I have has gone through the roof and completely killed any and all desire I have to be creative and productive. So I’ve been playing Guild Wars 2 again. A lot. Like, a lot a lot. I’m starting to come back around to working on CC lately and today I put out a new trailer with a little more effort put into it. Honestly the thing I fear most is not a game everyone hates,...

Read more
  • 04/18/2021
  • 0

So I just managed to break out of a pretty serious rut. I just released my first real game, Combat Casino only a few weeks ago and I hit a bit of burnout. Just a few days but it was pretty severe. I had a bunch of ideas so I sat down and started one, and it took weeks. When I got it in a place where it was good enough to push out, I couldn’t find the will to upload it. It wasn’t good enough on reflection. Still isn’t. There’s a potentially experience ruining save migration bug and I...

Read more
  • 04/04/2021
  • 0

Well I don’t post on Social Media really ever but my first game launch is happening this week and I’m really very excited about it. It’s called Combat Casino RPG. It is a turn based RPG Roguelite. It features NO ADS. NO PAY TO WIN. oh and IT’S 100% FREE. You can pay to unlock content right now, or pay to revive yourself. But, I designed it so that it takes about 15m of play to earn a revive. One run takes about thirty minutes. There are four classes, and four zones right now. That’s Only the start of the...

Read more
  • 04/01/2021
  • 0

Yes thats right! The game I wrote thrice about and then never updated you about has been uploaded and the final polish is being added. Just a few more art assets and you’ll be able to play Combat Casino. It’s been a long two months of non-stop work on this baby but I’m finally ready to share it with the world. There will be no ads and it’s completely free. The only MTX are there to support me if you want to. Thank you for your time. Link above or on the sidebar.

Read more
  • 02/23/2021
  • 0

This was the initial map generation code. I created a 2d Array of Areas, which are all the information needed for a fight in one object, then I randomly removed some of them, converted the array to XY coords, rendered the icons, and drew lines between that. Then I simply got the touch inputs delta and added it to the maps XY. Testing different generation settings Next I added scattering to the XY Coords to add some visual variety I’ll talk about the combat tests on Thursday.

Read more
  • 02/23/2021
  • 0

I am building a game called Combat Casino. It is a high fantasy, space casino themed roguelike inspired by Slay the Spire, Dungeon Reels, and Dungeons and Dragons. I’m sure many, many more things have influence on it like Mass Effect, Dragon Age, Skyrim, Warhammer, and Final Fantasy. I should have started this blog a long time ago but I didn’t know if I was going to put this game out then, and now I am 100% sure I am as it’s on the Google Play store in internal testing at the moment. Here are some gifs

Privacy Policy Terms of Service contact@skylorbeck.website