Combat Casino

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  • 02/23/2021
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This was the initial map generation code. I created a 2d Array of Areas, which are all the information needed for a fight in one object, then I randomly removed some of them, converted the array to XY coords, rendered the icons, and drew lines between that. Then I simply got the touch inputs delta and added it to the maps XY. Testing different generation settings Next I added scattering to the XY Coords to add some visual variety I’ll talk about the combat tests on Thursday.

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  • 02/23/2021
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I am building a game called Combat Casino. It is a high fantasy, space casino themed roguelike inspired by Slay the Spire, Dungeon Reels, and Dungeons and Dragons. I’m sure many, many more things have influence on it like Mass Effect, Dragon Age, Skyrim, Warhammer, and Final Fantasy. I should have started this blog a long time ago but I didn’t know if I was going to put this game out then, and now I am 100% sure I am as it’s on the Google Play store in internal testing at the moment. Here are some gifs

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